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1. Sticky:[Citadels] Capital Q&A - in Player Features and Ideas Discussion [original thread]
Q) With the changes to Caps coming and the addition of capital modules can/will all supers/titans have their rigs removed and placed into the cargo. As literally every super will have either Trimarks or Core field extenders. With better/varied fit...
- by Vandarra Deneroth - at 2015.11.26 04:02:09
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2. Jump Fatigue, The Logi Plague and Super Capital Role changes - in Player Features and Ideas Discussion [original thread]
WarFireV wrote: Do I have to do this again? Do I have to explain why removing Logi is so fundamentally bad? Im not saying remove remote reps im saying there should be a limit on how much someone can be remote repaired at once. Right now - sh...
- by Vandarra Deneroth - at 2015.08.26 22:28:31
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3. Jump Fatigue, The Logi Plague and Super Capital Role changes - in Player Features and Ideas Discussion [original thread]
Frostys Virpio wrote: Syrias Bizniz wrote: Leto Aramaus wrote: This thread is AIDS. People suggesting complete removal of remote repair??? Completely remove fatigue from Blops? This ridiculous "change logi to 1 module per ship = incre...
- by Vandarra Deneroth - at 2015.08.26 21:59:04
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4. Jump Fatigue, The Logi Plague and Super Capital Role changes - in Player Features and Ideas Discussion [original thread]
Syrias Bizniz wrote: My suggestion to the whole deal would be this: Logi Remove all remote repair
Add new logistics module that increases target's resistances by 80% across the board VALUE UP FOR DEBATE The Logi using it can not be as...
- by Vandarra Deneroth - at 2015.08.26 09:07:32
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5. Sticky:Jump Fatigue Feedback - in Player Features and Ideas Discussion [original thread]
CCP Larrikin wrote: Hi Space Friends, Thanks for those that attended the Q&A session today, we appreciate those who took the time. We'd like to use this thread as a method of discussing Jump Fatigue ideas. Some of the interesting suggesti...
- by Vandarra Deneroth - at 2015.08.26 08:48:34
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6. Jump Fatigue, The Logi Plague and Super Capital Role changes - in Player Features and Ideas Discussion [original thread]
systems like Jump bridges should be a bonus to owning sov - otherwise whats the point in upgrading your system for (however many damn months it takes) to get a Jump bridge / Cyno generator system in place.
- by Vandarra Deneroth - at 2015.08.26 08:43:53
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7. Jump Fatigue, The Logi Plague and Super Capital Role changes - in Player Features and Ideas Discussion [original thread]
Daniela Doran wrote: The jump fatigue removal for Blops would be fine as long as they're only allowed to jump themselves only. I reiterate - Blops were never a problem prior to Fatigue and with IS boxers virtually neutralized ................
- by Vandarra Deneroth - at 2015.08.26 08:41:11
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8. Jump Fatigue, The Logi Plague and Super Capital Role changes - in Player Features and Ideas Discussion [original thread]
elitatwo wrote: Vandarra Deneroth wrote: ...Additional Generic changes Energy Neutralizers gain 30% bonus to amount neutralized vs Super Capital Ah, so make neuts even more op and buff Blackops to be jump all over the map insta-death mach...
- by Vandarra Deneroth - at 2015.08.26 08:39:53
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9. Jump Fatigue, The Logi Plague and Super Capital Role changes - in Player Features and Ideas Discussion [original thread]
Warning wall of text containing personal views and ideas TL;DR -FozzieSov is OK but needs tweaks and other changes -Remove Jump fatigue from Jump/Titan Bridges and Black-Ops -Logi has ruined EVE, needs stacking penalties for all remote assistance...
- by Vandarra Deneroth - at 2015.08.26 03:05:38
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10. Sticky:[AEGIS] Fleet Warp Changes - in Player Features and Ideas Discussion [original thread]
If the underlying problem is about bombing runs then nerf bombing runs. Make it so bombers have a 10-15 second cloak/warp activation timer after launching their bombs - at least this gives fleets the chance to blap a few of them and make it more ...
- by Vandarra Deneroth - at 2015.06.18 01:45:39
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11. Sticky:[Carnyx] Sentry Drone Adjustments - in Player Features and Ideas Discussion [original thread]
CCP Fozzie wrote: Current plan is: Gardes: -25% Optimal, +33% Falloff, -3% Damage, -6.67% Tracking Curators: -3.1% Damage, -13% Tracking Bouncers: -3.3% Damage, -12.5% Tracking We welcome feedback as always! While these changes a...
- by Vandarra Deneroth - at 2015.05.21 19:31:32
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12. Suggestion for Contact lists and Online Notifications - in Player Features and Ideas Discussion [original thread]
Iain Cariaba wrote: Vandarra Deneroth wrote: Whaaaaa!!!! Someone added my super pilot to their watchlist. Now I'm too scared to log it in cause they might want to blow it up. CCP make them stop trying to hurt me. Just another forum alt o...
- by Vandarra Deneroth - at 2015.03.26 19:55:52
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13. Suggestion for Contact lists and Online Notifications - in Player Features and Ideas Discussion [original thread]
In its current state the contact list is one of the single greatest intel tools. You can add entire fleets of super capital pilots to this list so you know when they're online and getting ready for something. You can tell when the BLOPS scout hove...
- by Vandarra Deneroth - at 2015.03.26 02:50:29
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14. Sov Re-Design - Occupancy Sov and the Entosis link - in Player Features and Ideas Discussion [original thread]
Agreed that the super/titan suggestions are only scribbles. Yes the idea of the un-bonused guns is to prevent people from roaming in 20 titans and being able to kill anything. 1 titan should not be at the mercy of 1 dictor. In saying that though y...
- by Vandarra Deneroth - at 2015.03.07 01:06:21
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15. Sov Re-Design - Occupancy Sov and the Entosis link - in Player Features and Ideas Discussion [original thread]
Come on CCP you know my idea works. You can still use your magic sov wand :) Theres no rush to fix sov .. people would rather it be done properly.
- by Vandarra Deneroth - at 2015.03.06 03:47:29
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16. Sticky:[Scylla] Skynet - Removing fighter assist for carriers - in Player Features and Ideas Discussion [original thread]
Nolak Ataru wrote: We still have yet to see a single reason to remove it completely instead of implementing the minimum assist distance from a POS, and making scrams affect drones. This ^^ Dont remove it .. just make it so they have to be ...
- by Vandarra Deneroth - at 2015.03.06 03:44:39
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17. Sticky:[Scylla] Skynet - Removing fighter assist for carriers - in Player Features and Ideas Discussion [original thread]
Set it so Carrier Fighter assist can only happen if the Carrier/Super is on grid. This forces carriers to remain on grid for the fight. Keep fighter warp so they can chase targets and be unique but disable fighter warp when the fighters are assig...
- by Vandarra Deneroth - at 2015.03.05 22:38:32
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18. Sov Re-Design - Occupancy Sov and the Entosis link - in Player Features and Ideas Discussion [original thread]
Thank you for taking the time to read through my wall of text and for the feedback. You're 100% correct, every null entity has a "capital" as such for staging .. or their main base of industry and trade. While my initial write up hashed out the i...
- by Vandarra Deneroth - at 2015.03.05 20:17:59
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19. Make Supers less useless after new Sov HIT. - in Player Features and Ideas Discussion [original thread]
- Gives supers the command ship roll so they dish out good fleet wide on-grid bonuses. - Add temporary Wing bonuses that can be activated for short periods of time to buff said wing with notable "boosts" i.e. damage/shields/shield boosting/cap r...
- by Vandarra Deneroth - at 2015.03.05 06:33:41
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20. Sov Re-Design - Occupancy Sov and the Entosis link - in Player Features and Ideas Discussion [original thread]
Continues .... D-Day: Once the TIU timer has ended the entosis link can be used on the TIU GÇô during this capture period the hostile entity must remain in control of the majority of the constellations influence beacons. After the TIU has had a s...
- by Vandarra Deneroth - at 2015.03.05 04:54:09
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